<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Rubileap: what’s new</title><description>Release notes for every Rubileap game: what’s new, what changed and what we fixed in each version.</description><link>https://rubileap.com/</link><item><title>Oredive 0.1.0</title><link>https://rubileap.com/changelog/#oredive-0-1-0/</link><guid isPermaLink="true">https://rubileap.com/changelog/#oredive-0-1-0/</guid><description>We made Oredive for one finger: steer a drill down into a living ground. Sand caves in, water floods the tunnels and turns lava to obsidian, gas bursts, and charges go off in chains. Crack ore, find relics, watch the fuel, and spend what you dig up on a stronger drill for the next run. We put in nine layers of rock, from topsoil down to a core of singing crystal, and a depth gauge beside the shaft that shows where you are, your record and the relics each layer still hides. The results tell the story of the run: how deep you got, what stopped you and what you found. With the Crystal Depths update we built the Workshop, one place for your drill. Buy upgrades in tiers that open as you dig deeper, sharpen four drill bits, and fit up to four of ten modules: a georadar whose drone points you to the best find on screen, and to fuel when you run low; drones that collect and mine; side cutters; a plasma cutter and a heat exchanger to cool it; a pulse capacitor; a blast recycler; a force shield; and a pocket smelter. Some modules work better in pairs, and you can preview any of them before you buy. Six cutter heads and eight paint jobs change how your drill looks, never how it digs. Mining ore fills Overdrive, a few seconds of double cutting power. A seismic pulse, charged by the blocks you drill, breaks the rock around you when you choose. New shafts pay more for the same rock, a free crate waits every day, and the daily shaft is the same for everyone. After any run you can watch an ad to take the haul a second time; we took away the daily limit on that.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Dungeon Pins 0.1.0</title><link>https://rubileap.com/changelog/#dungeon-pins-0-1-0/</link><guid isPermaLink="true">https://rubileap.com/changelog/#dungeon-pins-0-1-0/</guid><description>Dungeon Pins grows from forty chambers to a hundred and twenty.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Gravizip 0.1.0</title><link>https://rubileap.com/changelog/#gravizip-0-1-0/</link><guid isPermaLink="true">https://rubileap.com/changelog/#gravizip-0-1-0/</guid><description>We gave Gravizip 120 levels beside the endless run.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Shatterframe 0.1.0</title><link>https://rubileap.com/changelog/#shatterframe-0-1-0/</link><guid isPermaLink="true">https://rubileap.com/changelog/#shatterframe-0-1-0/</guid><description>Shatterframe now has three ways to play: the Campaign, Jigsaw and Madness.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Spell Sums 0.1.0</title><link>https://rubileap.com/changelog/#spell-sums-0-1-0/</link><guid isPermaLink="true">https://rubileap.com/changelog/#spell-sums-0-1-0/</guid><description>We grew Spell Sums from forty floors to a hundred and twenty.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate></item></channel></rss>